HALF-ORK --------- Half-Orks are usually occur as a result of the Ork Carnival/ Circus passing through town. Half-Orks tend to look mostly human but with heavier jaws, teeth which are a bit larger and somewhat pointy-ish, and a forehead that's a bit heavier with brow ridges. They are usually between 5' 6" - 6' tall and are more muscular than the typical human. Half-Orks are partial to loose and flowing, multi-hued clothing and bright, often garish, metal jewelry of all kinds. They can be any class that a human can, from warrior to wizard, though they usually prefer physically active occupations. * Half-Orks can be any human character class. * +2 to REFLEX Saving Throws. * +1 to-hit with thrown weapons, treat long range as medium. * Languages: Begin with Common, Orkish, Carnie-speak, and Thieves' Cant. (DEX)Filching(pick pockets/palming/hiding small objects on their body): Begin with +1. Add +1 every even level(2, 4, 6, 8, 10, 12, 14, 16). (PER)Awareness(spot, listen, find secret doors): Begin with +1. Add +1 every even level(2, 4, 6, 8, 10, 12, 14, 16). (DEX)Open Locks/Puzzle Boxes(INT): Begin with +1. Add +1 every even level (2, 4, 6, 8, 10, 12, 14, 16). (DEX)Disarm Small Traps: Begin with +1. Add +1 every even level (2, 4, 6, 8, 10, 12, 14, 16). (DEX)Acrobatics(tightrope, tumbling, parkour): Begin with +1. Add +1 every even level(2, 4, 6, 8, 10, 12, 14, 16). * Half-Orks can see in dim light as if it were bright light. * Immune to the effects of Ork Carnie-speak and the Shellgame.